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Cross compiling Windows binaries from Linux

Recently I was helping out a friend with some C/C++ programming work for one of his classes. One issue was that his university uses Microsoft Visual Studio as their compiler which causes a bit of a problem if you don’t have that installed and want to make sure a particular bit of code actually compiles.

Now I could have installed Visual Studio Express Edition (thankfully it seems Microsoft has had a change of heart and decided that you can keep developing desktop apps with the latest 2012 release), though I have rather limited space on my Windows desktop as it’s mostly reserved for playing games 😁. Thus I decided to work out how hard it is to cross compile Windows binaries from a Linux machine.

Thankfully, due to the existence of MinGW-w64, the answer turns out to be “not too hard”. First off, on Debian based systems, you’ll require the mingw-w64 package to be installed. This will install the C compiler as i686-w64-mingw32-gcc and x86_64-w64-mingw32-gcc for 32-bit and 64-bit Windows binaries respectively.

Now since Windows isn’t a Unix operating system, it doesn’t have any of the standard headers you might expect, instead MingGW-w64 provides a series of Windows headers and libraries which can be found in either /usr/i686-w64-mingw32/ or /usr/x86_64-w64-mingw32/. These directories will automatically be included by the compiler, so you shouldn’t need to manually specify the include or library directories with -I or -L.

From this point it should just be a case of running something like i686-w64-mingw32-gcc -o prog.exe prog.c -lwsock32 to get a binary you can happily run on a Windows machine without any further problems.

Here’s some hints I found while porting an program from Unix to the Win32 API: